My vision for the studio is a solo-built, tiny-craft creative conduit in the vein of: Playdead x Michael Livolsi x Mike Rouse (retro gamer boy) x Moon Studios x Megagon Industries x Twisted Pixel Games x Triband x Serendipity Point Films x artscum x Supergiant Games x Rooster Teeth x Elyasaf Shweka x Crabcat x SLG Publishing x A Couple ‘a Cowboys x ElectricFerret / Magnetic Ferret x Don Hertzfeldt x Gracious Films.
Polydina Flynt
Hi there, my artist name and pen name are Polydina Flynt.
I live in Wellington, New Zealand.
I’m building toward a nomadic creative life, where my studio can travel with me.
I’m a speculative fiction writer, video artist and digital systems designer.
I write mostly cerebral, voice-driven, character-centred stories with terminally introverted characters and weirdos with their own fixations and machinations. Reacting to alien backgrounds, and attempting to co-exist without dying violent deaths. Post-punk grimdark, often with b-movie homage settings – but driven by intellectual characters and complex systems.
My creative journey began in the unlikeliest of places, the back of a truck.
When I was sixteen my dad helped me get a job assisting the driver on his rounds and unloading and reloading the truck – to keep me out of trouble. I was so unfathomably bored that I was motivated to figure out what to do with my life.
At a careers expo I discovered applied art.
Fast forward from 1999 to 2013, two degrees (one in creative writing with merit in short fiction and the other in art direction for short film and 2d animation) later, I began freelancing as a web developer, building a website for a school and several local artists. That wasn’t much fun – but it took two years to get through, so then I switched to being a scriptwriting coach.
Five years later, 2020-2023, I focused on building my technical skills, learning Game Maker Studio after bits and pieces of JavaScript, C++ and Python, studying video game environment art with Gimp, and experimenting with machinima and video projects for Vimeo. I also continued writing short fiction and comics, building software art, and designing tabletop games.
Since 2023 I’ve been developing my creative practice across video art, storytelling, indie game development, and software art. My portfolio is the result of this three-year period of focused making, experimentation, and worldbuilding.
In November of 2026, I will be releasing all of the most finished projects I’ve been working on which is 15 pieces, including a digital collectable card game demo and the Shards of the Wall film campaign. One of the 15 is a giant zine of 16 coffee-fueled conversations with nerd culture professionals and a few collectors from around the world in a variety of niche industries. I’ve been working on this zine for three years, it releases in July.
The other 12 projects are: a choreography video, a short narrative film on video, lore drop 1, Dungeon of Cats TTRPG, an indie video game (with open-source prototype version), Machinima season 1, open-source theatre script for sale via Etsy, research book 1 self-published via KDP (at 300pgs), some software art via itch, my first self-published literary SciFi novella and 2 literary micro-budget feature film screenplays.
Human stories about transformation, told through handcrafted speculative worlds, where ideas, design, and emotional truth matter more than spectacle or convention.
Influences:
Glen Duncan, Greg Egan, Andy Weir, Doug Coupland, Patrick McGrath, F. Paul Wilson, Alan Glynn
Jhonen Vasquez, Al Pyun, Jim Henson, David Cronenberg, Carruth, Hertzfeldt, Jeunet, Small, Peter Chung, Joe Penhall